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@ -1,17 +1,16 @@
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use std::sync::{Arc, Mutex};
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use skulpin::skia_safe::{Canvas, Paint, Point};
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use skulpin::skia_safe::canvas::PointMode;
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use skulpin::skia_safe::{Canvas, Paint, Path, Point};
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use crate::renderer::{CachingShaper, FontLookup};
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use crate::editor::{Colors, Cursor, CursorShape, Editor};
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const average_motion_percentage: f32 = 0.5;
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const motion_percentage_spread: f32 = 0.3;
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const AVERAGE_MOTION_PERCENTAGE: f32 = 0.8;
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const MOTION_PERCENTAGE_SPREAD: f32 = 0.5;
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const bar_width: f32 = 1.0 / 8.0;
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const BAR_WIDTH: f32 = 1.0 / 8.0;
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const standard_corners: &[(f32, f32); 4] = &[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)];
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const STANDARD_CORNERS: &[(f32, f32); 4] = &[(-0.5, -0.5), (0.5, -0.5), (0.5, 0.5), (-0.5, 0.5)];
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#[derive(Debug, Clone)]
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pub struct Corner {
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@ -34,11 +33,13 @@ impl Corner {
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let delta = corner_destination - self.current_position;
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let motion_scale = delta.dot(relative_scaled_position) / delta.length() / font_dimensions.length();
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let motion_percentage = motion_scale * motion_percentage_spread + average_motion_percentage;
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if delta.length() > 0.0 {
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let motion_scale = delta.dot(relative_scaled_position) / delta.length() / font_dimensions.length();
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let motion_percentage = motion_scale * MOTION_PERCENTAGE_SPREAD + AVERAGE_MOTION_PERCENTAGE;
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let delta = corner_destination - self.current_position;
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self.current_position += delta * motion_percentage;
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let delta = corner_destination - self.current_position;
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self.current_position += delta * motion_percentage;
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}
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delta.length() > 0.001
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}
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@ -53,21 +54,21 @@ impl CursorRenderer {
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let mut renderer = CursorRenderer {
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corners: vec![Corner::new((0.0, 0.0).into()); 4]
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};
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renderer.set_cursor_shape(CursorShape::Block);
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renderer.set_cursor_shape(&CursorShape::Block);
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renderer
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}
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fn set_cursor_shape(&mut self, cursor_shape: CursorShape) {
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fn set_cursor_shape(&mut self, cursor_shape: &CursorShape) {
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self.corners = self.corners
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.clone()
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.into_iter().enumerate()
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.map(|(i, corner)| {
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let (x, y) = standard_corners[i];
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let (x, y) = STANDARD_CORNERS[i];
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Corner {
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relative_position: match cursor_shape {
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CursorShape::Block => (x, y).into(),
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CursorShape::Vertical => ((x + 0.5) * bar_width - 0.5, y).into(),
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CursorShape::Horizontal => (x, (y + 0.5) * bar_width - 0.5).into()
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CursorShape::Vertical => ((x + 0.5) * BAR_WIDTH - 0.5, y).into(),
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CursorShape::Horizontal => (x, (y + 0.5) * BAR_WIDTH - 0.5).into()
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},
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.. corner
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}
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@ -84,33 +85,46 @@ impl CursorRenderer {
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let (grid_x, grid_y) = cursor.position;
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let font_dimensions: Point = (font_width, font_height).into();
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let center_destination: Point = (
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grid_x as f32 * (font_width * 1.5),
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grid_y as f32 * (font_height * 1.5)
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grid_x as f32 * font_width + font_width / 2.0,
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grid_y as f32 * font_height + font_height / 2.0
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).into();
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self.set_cursor_shape(&cursor.shape);
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let mut animating = false;
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for corner in self.corners.iter_mut() {
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let corner_animating = corner.update(font_dimensions, center_destination);
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animating = animating || corner_animating;
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if !center_destination.is_zero() {
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for corner in self.corners.iter_mut() {
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let corner_animating = corner.update(font_dimensions, center_destination);
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animating = animating || corner_animating;
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}
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}
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if cursor.enabled {
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// Draw Background
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paint.set_color(cursor.background(&default_colors).to_color());
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canvas.draw_points(PointMode::Polygon, &self.corners.iter().map(|corner| corner.current_position).collect::<Vec<_>>(), &paint);
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let mut path = Path::new();
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path.move_to(self.corners[0].current_position);
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path.line_to(self.corners[1].current_position);
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path.line_to(self.corners[2].current_position);
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path.line_to(self.corners[3].current_position);
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path.close();
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canvas.draw_path(&path, &paint);
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let mut position_sum: Point = (0.0, 0.0).into();
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for i in 0..4 {
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position_sum += self.corners[i].current_position;
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}
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let Point { x: cursor_x, y: cursor_y } = position_sum * (1.0 / 4.0);
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let Point { x: cursor_x, y: cursor_y } = position_sum * (1.0 / 4.0) - font_dimensions * 0.5;
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// Draw foreground
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if let CursorShape::Block = cursor.shape {
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let (cursor_grid_y, cursor_grid_x) = cursor.position;
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paint.set_color(cursor.foreground(&default_colors).to_color());
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let editor = editor.lock().unwrap();
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let character = editor.grid[cursor_grid_y as usize][cursor_grid_x as usize].clone()
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let character = editor.grid[cursor_grid_x as usize][cursor_grid_y as usize].clone()
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.map(|(character, _)| character)
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.unwrap_or(' ');
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canvas.draw_text_blob(
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