@ -350,15 +350,15 @@ pub fn create_window() {
let window = windowed_context . window ( ) ;
let window = windowed_context . window ( ) ;
// Check that window is visible in some monitor, and reposition it if not.
// Check that window is visible in some monitor, and reposition it if not.
if let Some ( current_monitor ) = window . current_monitor ( ) {
let did_reposition = window
. current_monitor ( )
. and_then ( | current_monitor | {
let monitor_position = current_monitor . position ( ) ;
let monitor_position = current_monitor . position ( ) ;
let monitor_size = current_monitor . size ( ) ;
let monitor_size = current_monitor . size ( ) ;
let monitor_width = monitor_size . width as i32 ;
let monitor_width = monitor_size . width as i32 ;
let monitor_height = monitor_size . height as i32 ;
let monitor_height = monitor_size . height as i32 ;
let window_position = window
let window_position = window . outer_position ( ) . ok ( ) ? ;
. outer_position ( )
. expect ( "Could not get window position" ) ;
let window_size = window . outer_size ( ) ;
let window_size = window . outer_size ( ) ;
let window_width = window_size . width as i32 ;
let window_width = window_size . width as i32 ;
let window_height = window_size . height as i32 ;
let window_height = window_size . height as i32 ;
@ -370,7 +370,12 @@ pub fn create_window() {
{
{
window . set_outer_position ( monitor_position ) ;
window . set_outer_position ( monitor_position ) ;
}
}
}
Some ( ( ) )
} )
. is_some ( ) ;
log ::trace ! ( "repositioned window: {}" , did_reposition ) ;
let scale_factor = windowed_context . window ( ) . scale_factor ( ) ;
let scale_factor = windowed_context . window ( ) . scale_factor ( ) ;
let renderer = Renderer ::new ( scale_factor ) ;
let renderer = Renderer ::new ( scale_factor ) ;