This is a rather heavy dependency that's easily replaceable using only
the standard library. This brings the number of dependencies down from
368 to 362 (on Linux).
Paired values, like width/height now using tuples and Dimensions.
`Dimensions` struct implements traits for multiplication and division,
which allows us to scale grid size to physical and back just by
multiplying `Dimensions` instead of each variable.
Also, added trait for multiplication (u64, u64) by Dimensions.
For the same purpose as above.
Setting initial window size moved into draw_frame, and called
after fonts are loaded. So initial window size matches requested
geometry.
This also fixes missing startup screen, as UiCommand::Resize is not
called on startup.
Providing a wrong font was causing neovide to retry every time to load an
inexistent font, instead just trying to load once at it's setup should
be enough
* trying to make app_id and class exchangeable
* still fails to hand over the argument
* make both app_id and class be set by command line arguments
* added missing cfg for class
* Changes as requested. Putting the os check in a block however doesn't
work for me
* getting rid of superfluous to_string()
* x11-class argument gets ignored
* changed argument name
* Update src/cmd_line.rs
* changed faulty unwrap
* added missing comma
* fixed wrong case
* fixed class
* make cargo fmt happy
* exchanged String::from with String::new
* make both attributes also overrideable via env::var
Co-authored-by: partizan <serg.partizan@gmail.com>
* refactor(keyboard_manager): Refactor KeyboardManager
This refactoring changes nothing in key handling behaviour, but moves
some code out of handle_event, to make thigs clearer.
* style(keyboard_manager): Move private functions to bottom
* Put Windows artefact in zip archive
This PR adds an extra step to the Windows pipeline to put the Windows artefact in a `.zip` archive.
A lot of places (specially companies) has proxies that outright blocks everything ending in `.exe` and this is a neat way to make it a bit easier to distribute from Github to those places.
* Correct zip output path
* Archive linux artifact