* OpenGL Backend (#486)
* opengl renderer sorta working
* add x11 build argument
* remove x11
* format
* remove alternate windowing systems
* remove non opengl windowing systems
* fix thread spin
* add graphics interface debugging expects
* update interface build and add conditional compilation
* install nightly in actions
* add format component to nightly install
* remove vulkan from action
* working without shaping
* Add rustybuzz
* applied suggestions from calvinkosmatka
* remove husky
* update skia-safe
* better subpixel font rendering
* commit lock file
* fix merge error
* Bump skia-safe to 0.39.1 (#584)
Compiling for apple silicon/m1 only works on 0.39.1
* remove sdl2 file and upgrade skia/swap to egl
* Update README.md to reflect changes in the main branch. Fix sequence break in Mac installation guide. (#615)
Co-authored-by: Lord Valen <lord_valen@protonmail.com>
* OpenGL Backend (#486)
* opengl renderer sorta working
* add x11 build argument
* remove x11
* format
* remove alternate windowing systems
* remove non opengl windowing systems
* fix thread spin
* add graphics interface debugging expects
* update interface build and add conditional compilation
* install nightly in actions
* add format component to nightly install
* remove vulkan from action
* working without shaping
* Add rustybuzz
* applied suggestions from calvinkosmatka
* remove husky
* update skia-safe
* better subpixel font rendering
* commit lock file
* fix merge error
* Bump skia-safe to 0.39.1 (#584)
Compiling for apple silicon/m1 only works on 0.39.1
* remove sdl2 file and upgrade skia/swap to egl
* Update README.md to reflect changes in the main branch. Fix sequence break in Mac installation guide. (#615)
Co-authored-by: Lord Valen <lord_valen@protonmail.com>
* Version check (#631)
* add more robust version check
* clippy
* fix some copy pasta
* revert font changes
* add lock file back
* pull in animation length change from main and adjust default cursor settings
* Snap for Ubuntu (#576)
* add more robust version check
* clippy
* fix some copy pasta
* revert font changes
* snap builds correctly
* add snapcraft workflow
* clean up workflow
* clean up workflow
* clean up workflow
* check workflow works
* build snap
* use lxd
* add snap push
* add step id
* use official snapcraft actions
* add snap badge
* move snap badge
* swap from rustybuzz to swash. WAY faster performance
* format files
* fix command line jump filtering
* attempt fix of github action
* add comma
* add caching to the build dependencies
* fix foating window position
* Fix 577 (#668)
* fix formatting and clippy errors
* upstream formatting fix
* Added trackpad support to scrolling/smoothscrolling in OpenGL branch (#681)
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Fixed regular scroll
* Update mod.rs
* Update mod.rs
* Reverted previous change, dividing first instead
* Update mod.rs
* Update mod.rs
* I completely forgot about how unsigned integers in rust work
* Remove the casting to integer
* Forgot function signature requires integer
* divide before cast
* remove semicolon
* Changed function signature to use float instead of integer, using float for PixelDelta
* Forgot parenthesis
* Change 0 to math float
* Do the same for the function itself
* Scrolling still too fast
* Still way to fast
* Still too fast
* Still too fast
* somehow still too fast
* Still too fast
* Update mod.rs
* testing
* still fast
* doesn't fit in f32 anymore
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Update mod.rs
* Testing
* Testing something new
* Update mod.rs
* Update mod.rs
* Deleted unnecessary code
* Implement CLI parsing with clap (#680)
* implemented command line parsing with clap
* removed println!
* fixed file opening
* added files parameter to avoid -- [FILES]
* use new cmdlinesettings in various places
* lets stick to the old cli-api
* moved to builder syntax to allow for hypens in args
* Fixed merge conflict that was overlooked before
* Basic Environment variables
* Added alias for MultiGrid environment var
* Fix for #566 (#687)
* add logging to async channels
* use better logging in channels
* made float change backwards compatible
* fix clippy work
* ignore new clippy lint
* fix mac clippy lint
* adjust actions
* use nightly format
* install utilities in mac and linux builds
* Fix some shift+key mappings (#695)
* fix publish test results step
* Basic Frameless window support (#694)
* Frameless window (not resizeable)
* Update
* Delete neovide.ico
idk how did this get here
* add readme tweak to make sure people know what neovim is
* add scoop instructions for windows
* implement manual font fallback with swash
* M1 Runner (#711)
* add self-hosted m1
* remove vulkan
* cahnge toolchain
* fmt
* clippy
* remove llvm
* upload m1
* checkout upstream build.yaml
* remove llvm step
* remove git caching for self hosted
* Add environment variables for window options (#708)
* Add Env for window options
* Remove PascalCase
* Font Fallback (#701)
* better font fallback
* actually fix font fallback
* swap to u64s for most font size solutions
* increase line height slightly and attempt stencil buffer fix
* fix divider issue
* clippy and formatting fixes
Co-authored-by: Keith Simmons <keithsim@microsoft.com>
* clippy fixes
* Fix default font (#719)
* size using Z
* default font ordering
* clippy fixes
* interactive wsl path
* fix formatting
Co-authored-by: Keith Simmons <keithsim@microsoft.com>
Co-authored-by: shaunsingh <71196912+shaunsingh@users.noreply.github.com>
Co-authored-by: Lord-Valen <46138807+Lord-Valen@users.noreply.github.com>
Co-authored-by: Lord Valen <lord_valen@protonmail.com>
Co-authored-by: j4qfrost <j4qfrost@gmail.com>
Co-authored-by: PyGamer0 <64531844+PyGamer0@users.noreply.github.com>
Co-authored-by: Obyoxar <43534802+ErikMayrhofer@users.noreply.github.com>
Co-authored-by: Benson Li <bensonbinbinli@gmail.com>
Co-authored-by: meluskyc <meluskyc@gmail.com>
* fixing dpi
* refactor rendered window for better dpi scaling
* prevent cursor from animating out of the window bounds
Co-authored-by: Gabby Grinslade <grinsladeg@gmail.com>
* parse viewport events
* progress toward pixel scrolling
* ITS WORKING
* fix basic scrolling gaps
* add limit to number of old surfaces to store
* set cursor destination based on rendered location not global grid
current approach to disable cursor animation during typing relied on a hack, now it’s an option <animate_in_insert_mode> (default to true) whether to use cursor animations in insert mode