7.8 KiB
Configuration
Global Vim Settings
Neovide supports settings via global variables with a neovide prefix. They enable configuring many parts of the editor and support dynamically changing them at runtime.
Functionality
Hello, is this Neovide?
Not really a configuration option, but g:neovide
only exists and is set to v:true
if this Neovim
is in Neovide. It's not set else. Useful for configuring things only for Neovide in your init.vim
:
if exists("g:neovide")
" Put anything you want to happen only in Neovide here
endif
Refresh Rate
let g:neovide_refresh_rate=140
Setting g:neovide_refresh_rate
to a positive integer will set the refresh rate of the app. This is
limited by the refresh rate of your physical hardware, but can be lowered to increase battery life.
Transparency
let g:neovide_transparency=0.8
Setting g:neovide_transparency
to a value between 0.0 and 1.0 will set the opacity of the window
to that value.
Floating Blur Amount
let g:neovide_floating_blur_amount_x = 2.0
let g:neovide_floating_blur_amount_y = 2.0
Available since 0.9.
Setting g:neovide_floating_blur_amount_x
and g:neovide_floating_blur_amount_y
controls the blur
radius on the respective axis for floating windows.
Scroll Animation Length
let g:neovide_scroll_animation_length = 0.3
Sets how long the scroll animation takes to complete, measured in seconds.
No Idle
let g:neovide_no_idle=v:true
Setting g:neovide_no_idle
to a boolean value will force neovide to redraw all the time. This can
be a quick hack if animations appear to stop too early.
Fullscreen
let g:neovide_fullscreen=v:true
Setting g:neovide_fullscreen
to a boolean value will set whether the app should take up the entire
screen. This uses the so called "windowed fullscreen" mode that is sometimes used in games which
want quick window switching.
Remember Previous Window Size
let g:neovide_remember_window_size = v:true
Setting g:neovide_remember_window_size
to a boolean value will determine whether the window size
from the previous session or the default size will be used on startup. The commandline option
--geometry
will take priority over this value.
Profiler
let g:neovide_profiler = v:false
Setting this to v:true
enables the profiler, which shows a frametime graph in the upper left
corner.
Input Settings
Use Logo Key
let g:neovide_input_use_logo=v:true
Setting g:neovide_input_use_logo
to a boolean value will change how logo key (also known as
super key,
command key or
windows key) is handled, allowing all key combinations
containing logo to be forwarded to neovim.
macOS Alt is Meta
let g:neovide_input_macos_alt_is_meta=v:false
Unreleased yet.
Interprets Alt + whatever actually as <M-whatever>
, instead of sending the
actual special character to Neovim.
Touch Deadzone
let g:neovide_touch_deadzone=6.0
Setting g:neovide_touch_deadzone
to a value equal or higher than 0.0 will set how many pixels the
finger must move away from the start position when tapping on the screen for the touch to be
interpreted as a scroll gesture.
If the finger stayed in that area once lifted or the drag timeout happened, however, the touch will be interpreted as tap gesture and the cursor will move there.
A value lower than 0.0 will cause this feature to be disabled and all touch events will be interpreted as scroll gesture.
Touch Drag Timeout
let g:neovide_touch_drag_timeout=0.17
Setting g:neovide_touch_drag_timeout
will affect how many seconds the cursor has to stay inside
g:neovide_touch_deadzone
in order to begin "dragging"
Once started, the finger can be moved to another position in order to form a visual selection. If
this happens too often accidentally to you, set this to a higher value like 0.3
or 0.7
.
Cursor Settings
Animation Length
let g:neovide_cursor_animation_length=0.13
Setting g:neovide_cursor_animation_length
determines the time it takes for the cursor to complete
it's animation in seconds. Set to 0
to disable.
Animation Trail Length
let g:neovide_cursor_trail_length=0.8
Setting g:neovide_cursor_trail_length
determines how much the trail of the cursor lags behind the
front edge.
Antialiasing
let g:neovide_cursor_antialiasing=v:true
Enables or disables antialiasing of the cursor quad. Disabling may fix some cursor visual issues.
Unfocused Outline Width
let g:neovide_cursor_unfocused_outline_width=0.125
Specify cursor outline width in em
s. You probably want this to be a positive value less than 0.5.
If the value is <=0 then the cursor will be invisible. This setting takes effect when the editor
window is unfocused, at which time a block cursor will be rendered as an outline instead of as a
full rectangle.
Cursor Particles
There are a number of vfx modes you can enable which produce particles behind the cursor. These are
enabled by setting g:neovide_cursor_vfx_mode
to one of the following constants.
None at all
let g:neovide_cursor_vfx_mode = ""
The default, no particles at all.
Railgun
let g:neovide_cursor_vfx_mode = "railgun"
Torpedo
let g:neovide_cursor_vfx_mode = "torpedo"
Pixiedust
let g:neovide_cursor_vfx_mode = "pixiedust"
Sonic Boom
let g:neovide_cursor_vfx_mode = "sonicboom"
Ripple
let g:neovide_cursor_vfx_mode = "ripple"
Wireframe
let g:neovide_cursor_vfx_mode = "wireframe"
Particle Settings
Options for configuring the particle generation and behavior.
Particle Opacity
let g:neovide_cursor_vfx_opacity=200.0
Sets the transparency of the generated particles.
Particle Lifetime
let g:neovide_cursor_vfx_particle_lifetime=1.2
Sets the amount of time the generated particles should survive.
Particle Density
let g:neovide_cursor_vfx_particle_density=7.0
Sets the number of generated particles.
Particle Speed
let g:neovide_cursor_vfx_particle_speed=10.0
Sets the speed of particle movement.
Particle Phase
let g:neovide_cursor_vfx_particle_phase=1.5
Only for the railgun
vfx mode.
Sets the mass movement of particles, or how individual each one acts. The higher the value, the less particles rotate in accordance to each other, the lower, the more line-wise all particles become.
Particle Curl
let g:neovide_cursor_vfx_particle_curl=1.0
Only for the railgun
vfx mode.
Sets the velocity rotation speed of particles. The higher, the less particles actually move and look more "nervous", the lower, the more it looks like a collapsing sine wave.