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@ -82,3 +82,81 @@ async def users(ctx):
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await ctx.send(f"""Number of Members: {server_id.member_count}""")
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await ctx.send(f"""Number of Members: {server_id.member_count}""")
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'''
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'''
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"""
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@client.event
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async def on_message(message, target: discord.Member,):
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player1 = message.author.mention
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player2 = target.mention
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channel = message.channel
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if message.content.startswith('~punch'):
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channel = message.channel
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await channel.send(f"**Deathmatch started! {player1} vs {player2}**"
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f"\n What do you want to do {message.author}?"
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f"\n 1) Punch"
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f"\n 2) Kick")
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def check(m):
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return m.content == 'punch' and m.channel == channel
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msg = await client.wait_for('f"**{player1} punched {player2} for {punch(p2)} damage!**"', check=check)
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await channel.send(msg)
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@client.event
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async def on_message(message):
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if message.content.startswith('~hello'):
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channel = message.channel
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await channel.send('Say hello!')
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def check(m):
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return m.content == 'hello' and m.channel == channel
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msg = await client.wait_for('message', check=check)
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await channel.send('Hello {.author}!'.format(msg))
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def check(author):
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def inner_check(message):
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return message.author == author and message.content == "Hello"
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return inner_check
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msg = await client.wait_for('message', check=check(ctx.author), timeout=30)
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await ctx.send(msg)
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# def check(m):
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# return m.content == 'punch' and m.channel == channel
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# = await client.wait_for('message', check=check)
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# await channel.send(f"**{player1} punched {player2} for {punch(p2)} damage!**")
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except Exception as e:
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print(e)
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@client.command(aliases=["dm"])
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async def deathmatch(ctx, target: discord.Member):
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player1 = ctx.author.mention
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player2 = target.mention
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channel = ctx.channel
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p1 = 100
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p2 = 100
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await ctx.send(f"**Deathmatch started! {player1} vs {player2}**"
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f"\n What do you want to do {ctx.author}?"
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f"\n 1) Punch"
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f"\n 2) Kick")
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def check(m):
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return m.content == 'punch' and m.channel == channel
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msg = await client.wait_for('message', check=check)
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await channel.send(msg)
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def punch(p2, player1, player2):
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damage = random.randint(1, 100)
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p2 -= damage
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return f"**{player1} punched {player2} for {punch(p2)} damage!**"
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"""
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