Commenting out failed code for a later time

pull/2/head
sgoudham 5 years ago
parent 969b197a2b
commit 1aaeb78075

@ -82,3 +82,81 @@ async def users(ctx):
await ctx.send(f"""Number of Members: {server_id.member_count}""")
'''
"""
@client.event
async def on_message(message, target: discord.Member,):
player1 = message.author.mention
player2 = target.mention
channel = message.channel
if message.content.startswith('~punch'):
channel = message.channel
await channel.send(f"**Deathmatch started! {player1} vs {player2}**"
f"\n What do you want to do {message.author}?"
f"\n 1) Punch"
f"\n 2) Kick")
def check(m):
return m.content == 'punch' and m.channel == channel
msg = await client.wait_for('f"**{player1} punched {player2} for {punch(p2)} damage!**"', check=check)
await channel.send(msg)
@client.event
async def on_message(message):
if message.content.startswith('~hello'):
channel = message.channel
await channel.send('Say hello!')
def check(m):
return m.content == 'hello' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send('Hello {.author}!'.format(msg))
def check(author):
def inner_check(message):
return message.author == author and message.content == "Hello"
return inner_check
msg = await client.wait_for('message', check=check(ctx.author), timeout=30)
await ctx.send(msg)
# def check(m):
# return m.content == 'punch' and m.channel == channel
# = await client.wait_for('message', check=check)
# await channel.send(f"**{player1} punched {player2} for {punch(p2)} damage!**")
except Exception as e:
print(e)
@client.command(aliases=["dm"])
async def deathmatch(ctx, target: discord.Member):
player1 = ctx.author.mention
player2 = target.mention
channel = ctx.channel
p1 = 100
p2 = 100
await ctx.send(f"**Deathmatch started! {player1} vs {player2}**"
f"\n What do you want to do {ctx.author}?"
f"\n 1) Punch"
f"\n 2) Kick")
def check(m):
return m.content == 'punch' and m.channel == channel
msg = await client.wait_for('message', check=check)
await channel.send(msg)
def punch(p2, player1, player2):
damage = random.randint(1, 100)
p2 -= damage
return f"**{player1} punched {player2} for {punch(p2)} damage!**"
"""

@ -156,13 +156,6 @@ class Fun(commands.Cog):
await ctx.send(f"{ctx.author.mention} {random.choice(responses)}")
@commands.command()
async def death(self, ctx, target: discord.member):
player1 = ctx.author.mention
player2 = target.mention
await ctx.send(f"Deathmatch started! **{player1}** vs **{player2}**")
def setup(bot):
bot.add_cog(Fun(bot))
@ -181,4 +174,25 @@ def setup(bot):
await ctx.send("Deathmatch")
@commands.command()
async def death(self, ctx, target: discord.Member):
player1 = ctx.author.mention
player2 = target.mention
channel = ctx.channel
p1 = 100
p2 = 100
await ctx.send(f"**Deathmatch started! {player1} vs {player2}**"
f"\n What do you want to do {ctx.author}?"
f"\n 1) Punch"
f"\n 2) Kick")
msg = await client.wait_for(f"**{player1} punched {player2} for {punch(p2)} damage!**", check=check)
# await channel.send('Hello {.author}!'.format(msg))
# await ctx.send(f"**{player1} punched {player2} for {punch(p2)} damage!**")
await ctx.send(f"{msg}")
"""

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