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use std::sync::{Arc, Mutex};
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use skulpin::{CoordinateSystem, RendererBuilder};
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use skulpin::skia_safe::icu;
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use skulpin::winit::dpi::LogicalSize;
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use skulpin::winit::event::{ElementState, Event, MouseScrollDelta, WindowEvent};
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use skulpin::winit::event_loop::{ControlFlow, EventLoop};
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use skulpin::winit::window::WindowBuilder;
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use neovim_lib::{Neovim, NeovimApi};
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use crate::editor::Editor;
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use crate::keybindings::construct_keybinding_string;
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use crate::renderer::Renderer;
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pub fn ui_loop(editor: Arc<Mutex<Editor>>, nvim: Neovim, initial_size: (u64, u64)) {
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let mut nvim = nvim;
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let mut renderer = Renderer::new(editor.clone());
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let event_loop = EventLoop::<()>::with_user_event();
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let (width, height) = initial_size;
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let logical_size = LogicalSize::new(
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(width as f32 * renderer.font_width) as f64,
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(height as f32 * renderer.font_height + 1.0) as f64
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);
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let window = WindowBuilder::new()
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.with_title("Neovide")
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.with_inner_size(logical_size)
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.build(&event_loop)
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.expect("Failed to create window");
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let mut skulpin_renderer = RendererBuilder::new()
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.coordinate_system(CoordinateSystem::Logical)
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.build(&window)
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.expect("Failed to create renderer");
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let mut mouse_down = false;
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let mut mouse_pos = (0, 0);
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icu::init();
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event_loop.run(move |event, _window_target, control_flow| {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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Event::WindowEvent {
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event: WindowEvent::Resized(new_size),
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..
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} => {
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if new_size.width > 0.0 && new_size.height > 0.0 {
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let new_width = ((new_size.width + 1.0) as f32 / renderer.font_width) as u64;
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let new_height = ((new_size.height + 1.0) as f32 / renderer.font_height) as u64;
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// Add 1 here to make sure resizing doesn't change the grid size on startup
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nvim.ui_try_resize((new_width as i64).max(10), (new_height as i64).max(3)).expect("Resize failed");
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}
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},
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Event::WindowEvent {
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event: WindowEvent::KeyboardInput {
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input,
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..
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},
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..
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} => {
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if let Some(string) = construct_keybinding_string(input) {
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nvim.input(&string).expect("Input call failed...");
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}
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},
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Event::WindowEvent {
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event: WindowEvent::CursorMoved {
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position,
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..
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},
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..
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} => {
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let grid_x = (position.x as f32 / renderer.font_width) as i64;
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let grid_y = (position.y as f32 / renderer.font_height) as i64;
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mouse_pos = (grid_x, grid_y);
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if mouse_down {
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nvim.input_mouse("left", "drag", "", 0, grid_y, grid_x).expect("Could not send mouse input");
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}
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}
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Event::WindowEvent {
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event: WindowEvent::MouseInput {
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state,
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..
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},
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..
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} => {
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let input_type = match state {
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ElementState::Pressed => {
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mouse_down = true;
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"press"
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},
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ElementState::Released => {
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mouse_down = false;
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"release"
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}
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};
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let (grid_x, grid_y) = mouse_pos;
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nvim.input_mouse("left", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input");
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}
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Event::WindowEvent {
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event: WindowEvent::MouseWheel {
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delta: MouseScrollDelta::LineDelta(_, delta),
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..
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},
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..
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} => {
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let input_type = if delta > 0.0 {
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Some("up")
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} else if delta < 0.0 {
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Some("down")
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} else {
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None
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};
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if let Some(input_type) = input_type {
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let (grid_x, grid_y) = mouse_pos;
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nvim.input_mouse("wheel", input_type, "", 0, grid_y, grid_x).expect("Could not send mouse input");
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}
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}
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Event::EventsCleared => {
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window.request_redraw();
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},
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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if let Err(e) = skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
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renderer.draw(canvas, coordinate_system_helper);
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}) {
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println!("Error during draw: {:?}", e);
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*control_flow = ControlFlow::Exit
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}
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},
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_ => {}
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}
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})
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}
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