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neovide/src/window.rs

200 lines
7.0 KiB
Rust

use std::sync::Arc;
use std::time::{Duration, Instant};
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use image::{load_from_memory, GenericImageView, Pixel};
use skulpin::{CoordinateSystem, RendererBuilder, PresentMode};
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use skulpin::skia_safe::icu;
use skulpin::winit::dpi::LogicalSize;
use skulpin::winit::event::{ElementState, Event, MouseScrollDelta, StartCause, WindowEvent};
use skulpin::winit::event_loop::{ControlFlow, EventLoop};
use skulpin::winit::window::{Icon, WindowBuilder};
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use crate::bridge::{construct_keybinding_string, BRIDGE, UiCommand};
use crate::renderer::Renderer;
use crate::redraw_scheduler::REDRAW_SCHEDULER;
use crate::editor::EDITOR;
use crate::INITIAL_DIMENSIONS;
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#[derive(RustEmbed)]
#[folder = "assets/"]
struct Asset;
fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
if new_size.width > 0.0 && new_size.height > 0.0 {
let new_width = ((new_size.width + 1.0) as f32 / renderer.font_width) as u64;
let new_height = ((new_size.height + 1.0) as f32 / renderer.font_height) as u64;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 });
}
}
pub fn ui_loop() {
let event_loop = EventLoop::<()>::with_user_event();
let mut renderer = Renderer::new();
let (width, height) = INITIAL_DIMENSIONS;
let logical_size = LogicalSize::new(
(width as f32 * renderer.font_width) as f64,
(height as f32 * renderer.font_height + 1.0) as f64
);
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let icon = {
let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
let (width, height) = icon.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in icon.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().0);
}
Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
};
let mut title = "Neovide".to_string();
let window = Arc::new(WindowBuilder::new()
.with_title(&title)
.with_inner_size(logical_size)
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.with_window_icon(Some(icon))
.build(&event_loop)
.expect("Failed to create window"));
let mut skulpin_renderer = RendererBuilder::new()
.prefer_integrated_gpu()
.use_vulkan_debug_layer(true)
.present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate])
.coordinate_system(CoordinateSystem::Logical)
.build(&window)
.expect("Failed to create renderer");
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icu::init();
let mut mouse_down = false;
let mut mouse_pos = (0, 0);
event_loop.run(move |event, _window_target, control_flow| {
match event {
Event::NewEvents(StartCause::Init) |
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
window.request_redraw()
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::Resized(new_size),
..
} => {
handle_new_grid_size(new_size, &renderer)
},
Event::WindowEvent {
event: WindowEvent::KeyboardInput {
input,
..
},
..
} => {
construct_keybinding_string(input)
.map(UiCommand::Keyboard)
.map(|keybinding_string| BRIDGE.queue_command(keybinding_string));
},
Event::WindowEvent {
event: WindowEvent::CursorMoved {
position,
..
},
..
} => {
let grid_y = (position.x as f32 / renderer.font_width) as i64;
let grid_x = (position.y as f32 / renderer.font_height) as i64;
mouse_pos = (grid_x, grid_y);
if mouse_down {
BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y));
}
}
Event::WindowEvent {
event: WindowEvent::MouseInput {
state,
..
},
..
} => {
let input_type = match state {
ElementState::Pressed => {
mouse_down = true;
"press"
},
ElementState::Released => {
mouse_down = false;
"release"
}
};
let (grid_x, grid_y) = mouse_pos;
BRIDGE.queue_command(UiCommand::MouseButton { action: input_type.to_string(), position: (grid_x, grid_y) });
}
Event::WindowEvent {
event: WindowEvent::MouseWheel {
delta: MouseScrollDelta::LineDelta(horizontal, vertical),
..
},
..
} => {
let vertical_input_type = if vertical > 0.0 {
Some("up")
} else if vertical < 0.0 {
Some("down")
} else {
None
};
if let Some(input_type) = vertical_input_type {
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
}
let horizontal_input_type = if horizontal > 0.0 {
Some("right")
} else if horizontal < 0.0 {
Some("left")
} else {
None
};
if let Some(input_type) = horizontal_input_type {
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
}
}
Event::RedrawRequested { .. } => {
let frame_start = Instant::now();
let editor_title = { EDITOR.lock().unwrap().title.clone() };
if title != editor_title {
title = editor_title;
window.set_title(&title);
}
if REDRAW_SCHEDULER.should_draw() {
if let Err(_) = skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
if renderer.draw(canvas, coordinate_system_helper) {
handle_new_grid_size(window.inner_size(), &renderer)
}
}) {
println!("Render failed. Closing");
*control_flow = ControlFlow::Exit;
return;
}
}
*control_flow = ControlFlow::WaitUntil(frame_start + Duration::from_secs_f32(1.0 / 60.0));
},
_ => {}
}
})
}