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neovide/src/window.rs

246 lines
8.7 KiB
Rust

use std::sync::Arc;
use std::sync::atomic::Ordering;
use std::time::{Duration, Instant};
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use std::thread::sleep;
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use image::{load_from_memory, GenericImageView, Pixel};
use log::{info, debug, trace, error};
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use crate::bridge::{construct_keybinding_string, BRIDGE, UiCommand};
use crate::renderer::Renderer;
use crate::redraw_scheduler::REDRAW_SCHEDULER;
use crate::editor::EDITOR;
use crate::settings::SETTINGS;
use crate::INITIAL_DIMENSIONS;
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#[derive(RustEmbed)]
#[folder = "assets/"]
struct Asset;
fn handle_new_grid_size(new_size: LogicalSize<f32>, renderer: &Renderer) {
if new_size.width > 0.0 && new_size.height > 0.0 {
let new_width = ((new_size.width + 1.0) / renderer.font_width) as i64;
let new_height = ((new_size.height + 1.0) / renderer.font_height) as i64;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 });
}
}
pub fn ui_loop() {
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let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let (width, height) = INITIAL_DIMENSIONS;
let event_loop = EventLoop::<()>::with_user_event();
let mut renderer = Renderer::new();
let logical_size = LogicalSize::new(
(width as f32 * renderer.font_width) as f64,
(height as f32 * renderer.font_height + 1.0) as f64
);
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// let icon = {
// let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
// let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
// let (width, height) = icon.dimensions();
// let mut rgba = Vec::with_capacity((width * height) as usize * 4);
// for (_, _, pixel) in icon.pixels() {
// rgba.extend_from_slice(&pixel.to_rgba().0);
// }
// Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
// };
// info!("icon created");
let mut window = video_subsystem.window("Neovide", width, height)
.position_centered()
.vulkan()
.build()
.expect("Failed to create window");
info!("window created");
let mut skulpin_renderer = RendererBuilder::new()
.prefer_integrated_gpu()
.use_vulkan_debug_layer(true)
.present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate])
.coordinate_system(CoordinateSystem::Logical)
.build(&window)
.expect("Failed to create renderer");
info!("renderer created");
let mut mouse_down = false;
let mut mouse_pos = (0, 0);
let mut allow_next_char = false;
let mut next_char_modifiers = ModifiersState::empty();
info!("Starting window event loop");
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let mut event_pump = sdl_context.event_pump()?;
loop {
let frame_start = Instant::now();
let editor_title = { EDITOR.lock().title.clone() };
if title != editor_title {
title = editor_title;
window.set_title(&title);
}
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get("no_idle").read_bool() {
debug!("Render Triggered");
if skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
if renderer.draw(canvas, coordinate_system_helper) {
handle_new_grid_size(window.inner_size().to_logical(window.scale_factor()), &renderer)
}
}).is_err() {
error!("Render failed. Closing");
*control_flow = ControlFlow::Exit;
return;
}
}
let elapsed = frame_start.since();
let frame_length = Duration::from_secs_f32(1.0 / 60.0);
if elapsed < frame_length {
sleep(frame_length - elapsed);
}
}
event_loop.run(move |event, _window_target, control_flow| {
trace!("Window Event: {:?}", event);
match event {
Event::NewEvents(StartCause::Init) |
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
window.request_redraw()
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::Resized(new_size),
..
} => {
handle_new_grid_size(new_size.to_logical(window.scale_factor()), &renderer)
},
Event::WindowEvent {
event: WindowEvent::KeyboardInput {
input,
..
},
..
} => {
// Only interpret 'char' events when we get a previous event without a virtual
// keycode (which we ignore for KeyboardInput events).
// This is a hack so we don't lose a bunch of input events on Linux
if input.virtual_keycode == None {
allow_next_char = true;
}else {
allow_next_char = false;
}
next_char_modifiers = input.modifiers;
if let Some(keybinding_string) = construct_keybinding_string(input)
.map(UiCommand::Keyboard) {
BRIDGE.queue_command(keybinding_string);
}
},
Event::WindowEvent {
event: WindowEvent::ReceivedCharacter(c),
..
} => {
if allow_next_char {
next_char_modifiers.remove(ModifiersState::SHIFT);
let keybinding = super::bridge::append_modifiers(next_char_modifiers, &c.to_string(), false);
BRIDGE.queue_command(UiCommand::Keyboard(keybinding));
}
},
Event::WindowEvent {
event: WindowEvent::CursorMoved {
position,
..
},
..
} => {
let position: LogicalPosition<f64> = position.to_logical(window.scale_factor());
let grid_y = (position.x / renderer.font_width as f64) as i64;
let grid_x = (position.y / renderer.font_height as f64) as i64;
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let (old_x, old_y) = mouse_pos;
mouse_pos = (grid_x, grid_y);
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if mouse_down && (old_x != grid_x || old_y != grid_y) {
BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y));
}
}
Event::WindowEvent {
event: WindowEvent::MouseInput {
state,
..
},
..
} => {
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let input_type = match (state, mouse_down) {
(ElementState::Pressed, false) => {
mouse_down = true;
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Some("press")
},
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(ElementState::Released, true) => {
mouse_down = false;
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Some("release")
},
_ => None
};
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if let Some(input_type) = input_type {
let (grid_x, grid_y) = mouse_pos;
BRIDGE.queue_command(UiCommand::MouseButton { action: input_type.to_string(), position: (grid_x, grid_y) });
}
}
Event::WindowEvent {
event: WindowEvent::MouseWheel {
delta: MouseScrollDelta::LineDelta(horizontal, vertical),
..
},
..
} => {
let vertical_input_type = if vertical > 0.0 {
Some("up")
} else if vertical < 0.0 {
Some("down")
} else {
None
};
if let Some(input_type) = vertical_input_type {
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
}
let horizontal_input_type = if horizontal > 0.0 {
Some("right")
} else if horizontal < 0.0 {
Some("left")
} else {
None
};
if let Some(input_type) = horizontal_input_type {
BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
}
}
Event::RedrawRequested { .. } => {
*control_flow = ControlFlow::WaitUntil(frame_start + Duration::from_secs_f32(1.0 / 60.0));
},
_ => {}
}
})
}