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@ -102,10 +102,8 @@ impl CursorRenderer {
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canvas: &mut Canvas) -> bool {
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canvas: &mut Canvas) -> bool {
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let (grid_x, grid_y) = cursor.position;
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let (grid_x, grid_y) = cursor.position;
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let font_dimensions: Point = (font_width, font_height).into();
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let font_dimensions: Point = (font_width, font_height).into();
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let center_destination: Point = (
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let destination: Point = (grid_x as f32 * font_width, grid_y as f32 * font_height).into();
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grid_x as f32 * font_width + font_width / 2.0,
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let center_destination = destination + font_dimensions * 0.5;
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grid_y as f32 * font_height + font_height / 2.0
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).into();
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self.set_cursor_shape(&cursor.shape, cursor.cell_percentage.unwrap_or(DEFAULT_CELL_PERCENTAGE));
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self.set_cursor_shape(&cursor.shape, cursor.cell_percentage.unwrap_or(DEFAULT_CELL_PERCENTAGE));
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@ -132,24 +130,19 @@ impl CursorRenderer {
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path.close();
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path.close();
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canvas.draw_path(&path, &paint);
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canvas.draw_path(&path, &paint);
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let mut position_sum: Point = (0.0, 0.0).into();
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for i in 0..4 {
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position_sum += self.corners[i].current_position;
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}
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let Point { x: cursor_x, y: cursor_y } = position_sum * (1.0 / 4.0) - font_dimensions * 0.5;
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// Draw foreground
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// Draw foreground
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if let CursorShape::Block = cursor.shape {
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let (cursor_grid_y, cursor_grid_x) = cursor.position;
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let (cursor_grid_y, cursor_grid_x) = cursor.position;
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paint.set_color(cursor.foreground(&default_colors).to_color());
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paint.set_color(cursor.foreground(&default_colors).to_color());
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let editor = editor.lock().unwrap();
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let editor = editor.lock().unwrap();
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let character = editor.grid[cursor_grid_x as usize][cursor_grid_y as usize].clone()
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let character = editor.grid[cursor_grid_x as usize][cursor_grid_y as usize].clone()
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.map(|(character, _)| character)
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.map(|(character, _)| character)
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.unwrap_or(' ');
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.unwrap_or(' ');
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canvas.save();
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canvas.draw_text_blob(
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canvas.clip_path(&path, None, Some(false));
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shaper.shape_cached(character.to_string(), 1, &fonts_lookup.size(1).normal),
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canvas.draw_text_blob(
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(cursor_x, cursor_y), &paint);
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shaper.shape_cached(character.to_string(), 1, &fonts_lookup.size(1).normal),
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}
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destination, &paint);
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canvas.restore();
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}
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}
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animating
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animating
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