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use std::time::{Duration, Instant};
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use std::thread::sleep;
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use log::{info, debug, trace, error};
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use skulpin::LogicalSize;
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use skulpin::sdl2;
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use skulpin::sdl2::EventPump;
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use skulpin::{RendererBuilder, PresentMode, CoordinateSystem};
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use crate::bridge::{construct_keybinding_string, BRIDGE, UiCommand};
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use crate::renderer::Renderer;
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use crate::redraw_scheduler::REDRAW_SCHEDULER;
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use crate::editor::EDITOR;
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use crate::settings::SETTINGS;
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use crate::INITIAL_DIMENSIONS;
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#[derive(RustEmbed)]
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#[folder = "assets/"]
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struct Asset;
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fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
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if new_size.width > 0.0 && new_size.height > 0.0 {
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let new_width = ((new_size.width + 1.0) / renderer.font_width) as i64;
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let new_height = ((new_size.height + 1.0) / renderer.font_height) as i64;
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// Add 1 here to make sure resizing doesn't change the grid size on startup
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BRIDGE.queue_command(UiCommand::Resize { width: new_width as i64, height: new_height as i64 });
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}
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}
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pub fn ui_loop() {
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let sdl_context = sdl2::init().expect("Failed to initialize sdl2");
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let video_subsystem = sdl_context.video().expect("Failed to create sdl video subsystem");
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let (width, height) = INITIAL_DIMENSIONS;
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let mut renderer = Renderer::new();
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let logical_size = LogicalSize::new(
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(width as f32 * renderer.font_width) as f64,
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(height as f32 * renderer.font_height + 1.0) as f64
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);
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// let icon = {
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// let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
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// let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
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// let (width, height) = icon.dimensions();
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// let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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// for (_, _, pixel) in icon.pixels() {
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// rgba.extend_from_slice(&pixel.to_rgba().0);
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// }
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// Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
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// };
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// info!("icon created");
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let mut window = video_subsystem.window("Neovide", width, height)
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.position_centered()
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.vulkan()
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.build()
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.expect("Failed to create window");
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info!("window created");
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let mut skulpin_renderer = RendererBuilder::new()
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.prefer_integrated_gpu()
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.use_vulkan_debug_layer(true)
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.present_mode_priority(vec![PresentMode::Mailbox, PresentMode::Immediate])
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.coordinate_system(CoordinateSystem::Logical)
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.build(&window)
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.expect("Failed to create renderer");
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info!("renderer created");
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let mut mouse_down = false;
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let mut mouse_pos = (0, 0);
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// let mut allow_next_char = false;
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// let mut next_char_modifiers = ModifiersState::empty();
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let mut title = "Neovide".to_string();
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info!("Starting window event loop");
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let mut event_pump = sdl_context.event_pump().expect("Could not create sdl event pump");
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loop {
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let frame_start = Instant::now();
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let editor_title = { EDITOR.lock().title.clone() };
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if title != editor_title {
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title = editor_title;
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window.set_title(&title);
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}
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if REDRAW_SCHEDULER.should_draw() || SETTINGS.get("no_idle").read_bool() {
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debug!("Render Triggered");
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if skulpin_renderer.draw(&window, |canvas, coordinate_system_helper| {
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if renderer.draw(canvas, coordinate_system_helper) {
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handle_new_grid_size(window.inner_size().to_logical(window.scale_factor()), &renderer)
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}
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}).is_err() {
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error!("Render failed. Closing");
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break;
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}
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}
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let elapsed = frame_start.elapsed();
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let frame_length = Duration::from_secs_f32(1.0 / 60.0);
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if elapsed < frame_length {
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sleep(frame_length - elapsed);
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}
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}
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// event_loop.run(move |event, _window_target, control_flow| {
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// trace!("Window Event: {:?}", event);
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// match event {
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// Event::NewEvents(StartCause::Init) |
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// Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
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// window.request_redraw()
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// },
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// Event::WindowEvent {
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// event: WindowEvent::CloseRequested,
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// ..
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// } => *control_flow = ControlFlow::Exit,
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// Event::WindowEvent {
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// event: WindowEvent::Resized(new_size),
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// ..
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// } => {
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// handle_new_grid_size(new_size.to_logical(window.scale_factor()), &renderer)
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// },
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// Event::WindowEvent {
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// event: WindowEvent::KeyboardInput {
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// input,
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// ..
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// },
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// ..
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// } => {
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// // Only interpret 'char' events when we get a previous event without a virtual
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// // keycode (which we ignore for KeyboardInput events).
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// // This is a hack so we don't lose a bunch of input events on Linux
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// if input.virtual_keycode == None {
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// allow_next_char = true;
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// }else {
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// allow_next_char = false;
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// }
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// next_char_modifiers = input.modifiers;
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// if let Some(keybinding_string) = construct_keybinding_string(input)
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// .map(UiCommand::Keyboard) {
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// BRIDGE.queue_command(keybinding_string);
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// }
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// },
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// Event::WindowEvent {
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// event: WindowEvent::ReceivedCharacter(c),
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// ..
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// } => {
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// if allow_next_char {
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// next_char_modifiers.remove(ModifiersState::SHIFT);
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// let keybinding = super::bridge::append_modifiers(next_char_modifiers, &c.to_string(), false);
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// BRIDGE.queue_command(UiCommand::Keyboard(keybinding));
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// }
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// },
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// Event::WindowEvent {
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// event: WindowEvent::CursorMoved {
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// position,
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// ..
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// },
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// ..
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// } => {
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// let position: LogicalPosition<f64> = position.to_logical(window.scale_factor());
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// let grid_y = (position.x / renderer.font_width as f64) as i64;
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// let grid_x = (position.y / renderer.font_height as f64) as i64;
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// let (old_x, old_y) = mouse_pos;
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// mouse_pos = (grid_x, grid_y);
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// if mouse_down && (old_x != grid_x || old_y != grid_y) {
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// BRIDGE.queue_command(UiCommand::Drag(grid_x, grid_y));
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// }
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// }
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// Event::WindowEvent {
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// event: WindowEvent::MouseInput {
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// state,
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// ..
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// },
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// ..
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// } => {
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// let input_type = match (state, mouse_down) {
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// (ElementState::Pressed, false) => {
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// mouse_down = true;
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// Some("press")
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// },
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// (ElementState::Released, true) => {
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// mouse_down = false;
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// Some("release")
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// },
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// _ => None
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// };
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// if let Some(input_type) = input_type {
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// let (grid_x, grid_y) = mouse_pos;
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// BRIDGE.queue_command(UiCommand::MouseButton { action: input_type.to_string(), position: (grid_x, grid_y) });
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// }
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// }
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// Event::WindowEvent {
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// event: WindowEvent::MouseWheel {
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// delta: MouseScrollDelta::LineDelta(horizontal, vertical),
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// ..
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// },
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// ..
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// } => {
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// let vertical_input_type = if vertical > 0.0 {
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// Some("up")
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// } else if vertical < 0.0 {
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// Some("down")
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// } else {
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// None
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// };
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// if let Some(input_type) = vertical_input_type {
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// BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
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// }
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// let horizontal_input_type = if horizontal > 0.0 {
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// Some("right")
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// } else if horizontal < 0.0 {
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// Some("left")
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// } else {
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// None
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// };
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// if let Some(input_type) = horizontal_input_type {
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// BRIDGE.queue_command(UiCommand::Scroll { direction: input_type.to_string(), position: mouse_pos });
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// }
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// }
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// Event::RedrawRequested { .. } => {
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// *control_flow = ControlFlow::WaitUntil(frame_start + Duration::from_secs_f32(1.0 / 60.0));
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// },
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// _ => {}
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// }
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// })
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}
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