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neovide/src/window.rs

311 lines
11 KiB
Rust

use std::time::{Duration, Instant};
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use std::thread::sleep;
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use log::{info, trace, debug, error};
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use skulpin::{LogicalSize, PhysicalSize};
use skulpin::sdl2;
use skulpin::sdl2::Sdl;
use skulpin::sdl2::video::Window;
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use skulpin::sdl2::event::Event;
use skulpin::sdl2::keyboard::{Mod, Keycode};
use skulpin::{RendererBuilder, Renderer as SkulpinRenderer, PresentMode, CoordinateSystem, dpis};
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use crate::settings::*;
use crate::bridge::{parse_keycode, append_modifiers, BRIDGE, UiCommand};
use crate::renderer::Renderer;
use crate::redraw_scheduler::REDRAW_SCHEDULER;
use crate::editor::EDITOR;
use crate::INITIAL_DIMENSIONS;
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#[derive(RustEmbed)]
#[folder = "assets/"]
struct Asset;
#[cfg(target_os = "windows")]
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fn windows_fix_dpi() {
use winapi::um::winuser::SetProcessDpiAwarenessContext;
use winapi::shared::windef::DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2;
unsafe {
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
}
fn handle_new_grid_size(new_size: LogicalSize, renderer: &Renderer) {
if new_size.width > 0 && new_size.height > 0 {
let new_width = ((new_size.width + 1) as f32 / renderer.font_width) as u32;
let new_height = ((new_size.height + 1) as f32 / renderer.font_height) as u32;
// Add 1 here to make sure resizing doesn't change the grid size on startup
BRIDGE.queue_command(UiCommand::Resize { width: new_width, height: new_height });
}
}
struct WindowWrapper {
context: Sdl,
window: Window,
skulpin_renderer: SkulpinRenderer,
renderer: Renderer,
mouse_down: bool,
mouse_position: LogicalSize,
title: String,
previous_size: LogicalSize,
previous_dpis: (f32, f32),
ignore_text_input: bool
}
impl WindowWrapper {
pub fn new() -> WindowWrapper {
let context = sdl2::init().expect("Failed to initialize sdl2");
let video_subsystem = context.video().expect("Failed to create sdl video subsystem");
let (width, height) = INITIAL_DIMENSIONS;
let renderer = Renderer::new();
let logical_size = LogicalSize {
width: (width as f32 * renderer.font_width) as u32,
height: (height as f32 * renderer.font_height + 1.0) as u32
};
#[cfg(target_os = "windows")]
windows_fix_dpi();
sdl2::hint::set("SDL_MOUSE_FOCUS_CLICKTHROUGH", "1");
// let icon = {
// let icon_data = Asset::get("nvim.ico").expect("Failed to read icon data");
// let icon = load_from_memory(&icon_data).expect("Failed to parse icon data");
// let (width, height) = icon.dimensions();
// let mut rgba = Vec::with_capacity((width * height) as usize * 4);
// for (_, _, pixel) in icon.pixels() {
// rgba.extend_from_slice(&pixel.to_rgba().0);
// }
// Icon::from_rgba(rgba, width, height).expect("Failed to create icon object")
// };
// info!("icon created");
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let window = video_subsystem.window("Neovide", logical_size.width, logical_size.height)
.position_centered()
.allow_highdpi()
.resizable()
.vulkan()
.build()
.expect("Failed to create window");
info!("window created");
let skulpin_renderer = RendererBuilder::new()
.prefer_integrated_gpu()
.use_vulkan_debug_layer(true)
.present_mode_priority(vec![PresentMode::Immediate])
.coordinate_system(CoordinateSystem::Logical)
.build(&window)
.expect("Failed to create renderer");
info!("renderer created");
let previous_size = LogicalSize::new(&window).unwrap();
let previous_dpis = dpis(&window).unwrap();
WindowWrapper {
context, window, skulpin_renderer, renderer,
mouse_down: false,
mouse_position: LogicalSize {
width: 0,
height: 0
},
title: String::from("Neovide"),
previous_size,
previous_dpis,
ignore_text_input: false
}
}
pub fn synchronize_title(&mut self) {
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let editor_title = { EDITOR.lock().title.clone() };
if self.title != editor_title {
self.title = editor_title;
self.window.set_title(&self.title).expect("Could not set title");
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}
}
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pub fn handle_key_down(&mut self, keycode: Keycode, modifiers: Mod) {
trace!("KeyDown Received: {}", keycode);
if let Some((key_text, special)) = parse_keycode(keycode) {
let will_text_input =
!modifiers.contains(Mod::LCTRLMOD) &&
!modifiers.contains(Mod::RCTRLMOD) &&
!modifiers.contains(Mod::LALTMOD) &&
!modifiers.contains(Mod::RALTMOD) &&
!modifiers.contains(Mod::LGUIMOD) &&
!modifiers.contains(Mod::RGUIMOD);
if modifiers.contains(Mod::MODEMOD) || (will_text_input && !special) {
self.ignore_text_input = false;
return;
}
BRIDGE.queue_command(UiCommand::Keyboard(append_modifiers(modifiers, key_text, special)));
self.ignore_text_input = true;
}
}
pub fn handle_text_input(&mut self, text: String) {
trace!("Keyboard Input Received: {}", &text);
if self.ignore_text_input {
self.ignore_text_input = false;
} else {
let text = if text == "<" {
String::from("<lt>")
} else {
text
};
BRIDGE.queue_command(UiCommand::Keyboard(text))
}
}
pub fn handle_pointer_motion(&mut self, x: i32, y: i32) {
let previous_position = self.mouse_position;
self.mouse_position = LogicalSize::from_physical_size_tuple((
(x as f32 / self.renderer.font_width) as u32,
(y as f32 / self.renderer.font_height) as u32
),
&self.window
).expect("Could not calculate logical mouse position");
if self.mouse_down && previous_position != self.mouse_position {
BRIDGE.queue_command(UiCommand::Drag(self.mouse_position.width, self.mouse_position.height));
}
}
pub fn handle_pointer_down(&mut self) {
BRIDGE.queue_command(UiCommand::MouseButton {
action: String::from("press"),
position: (self.mouse_position.width, self.mouse_position.height)
});
self.mouse_down = true;
}
pub fn handle_pointer_up(&mut self) {
BRIDGE.queue_command(UiCommand::MouseButton {
action: String::from("release"),
position: (self.mouse_position.width, self.mouse_position.height)
});
self.mouse_down = false;
}
pub fn handle_mouse_wheel(&mut self, x: i32, y: i32) {
let vertical_input_type = if y > 0 {
Some("up")
} else if y < 0 {
Some("down")
} else {
None
};
if let Some(input_type) = vertical_input_type {
BRIDGE.queue_command(UiCommand::Scroll {
direction: input_type.to_string(),
position: (self.mouse_position.width, self.mouse_position.height)
});
}
let horizontal_input_type = if x > 0 {
Some("right")
} else if x < 0 {
Some("left")
} else {
None
};
if let Some(input_type) = horizontal_input_type {
BRIDGE.queue_command(UiCommand::Scroll {
direction: input_type.to_string(),
position: (self.mouse_position.width, self.mouse_position.height)
});
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}
}
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pub fn draw_frame(&mut self) -> bool {
if let Ok(new_size) = LogicalSize::new(&self.window) {
if self.previous_size != new_size {
handle_new_grid_size(new_size, &self.renderer);
self.previous_size = new_size;
}
}
if let Ok(new_dpis) = dpis(&self.window) {
if self.previous_dpis != new_dpis {
let physical_size = PhysicalSize::new(&self.window);
self.window.set_size(
(physical_size.width as f32 * new_dpis.0 / self.previous_dpis.0) as u32,
(physical_size.height as f32 * new_dpis.1 / self.previous_dpis.1) as u32).unwrap();
self.previous_dpis = new_dpis;
}
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}
debug!("Render Triggered");
if REDRAW_SCHEDULER.should_draw() || SETTINGS.get::<WindowSettings>().no_idle {
let renderer = &mut self.renderer;
if self.skulpin_renderer.draw(&self.window, |canvas, coordinate_system_helper| {
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if renderer.draw(canvas, coordinate_system_helper) {
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handle_new_grid_size(new_size, &renderer)
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}
}).is_err() {
error!("Render failed. Closing");
return false;
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}
}
return true;
}
}
#[derive(Clone)]
struct WindowSettings {
refresh_rate: u64,
no_idle: bool,
}
pub fn initialize_settings() {
let no_idle = SETTINGS.neovim_arguments.contains(&String::from("--noIdle"));
SETTINGS.set(&WindowSettings {
refresh_rate: 60,
no_idle,
});
register_nvim_setting!("refresh_rate", WindowSettings::refresh_rate);
register_nvim_setting!("no_idle", WindowSettings::no_idle);
}
pub fn ui_loop() {
let mut window = WindowWrapper::new();
info!("Starting window event loop");
let mut event_pump = window.context.event_pump().expect("Could not create sdl event pump");
'running: loop {
let frame_start = Instant::now();
window.synchronize_title();
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} => break 'running,
Event::Window {..} => REDRAW_SCHEDULER.queue_next_frame(),
Event::KeyDown { keycode: Some(keycode), keymod: modifiers, .. } => window.handle_key_down(keycode, modifiers),
Event::TextInput { text, .. } => window.handle_text_input(text),
Event::MouseMotion { x, y, .. } => window.handle_pointer_motion(x, y),
Event::MouseButtonDown { .. } => window.handle_pointer_down(),
Event::MouseButtonUp { .. } => window.handle_pointer_up(),
Event::MouseWheel { x, y, .. } => window.handle_mouse_wheel(x, y),
_ => {}
}
}
if !window.draw_frame() {
break;
}
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let elapsed = frame_start.elapsed();
let refresh_rate = SETTINGS.get::<WindowSettings>().refresh_rate as f32;
let frame_length = Duration::from_secs_f32(1.0 / refresh_rate);
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if elapsed < frame_length {
sleep(frame_length - elapsed);
}
}
}